Just last week, Amanita Design’s wonderful Machinarium, an ode to point-and-click adventure games, released on the device. It is truly the best time to be a Nintendo fan. No one device lets you go from playing Super Mario Odyssey to The Binding of Isaac without even getting out of your chair. Over the last year and a half, Nintendo’s hybrid device has amassed quite the collection of impressive indie titles.
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I’ve just finished watching Rick Carter’s #JurassicPark and all I can say is wow - what a wild ride! Congratulation… twitter.It’s safe to say that the Nintendo Switch has replaced the Vita as a portable indie beast. Steam Deck performs at its best… 1 hour agoĬheck out AMO's review of CrownsAndPawns: Kingdom of Deceit, a charming point-and-click adventure game developed b… /i/web/status/1… 2 hours ago RT OnDeck: For our friends in the midst of a heatwave, a quick note about Steam Deck in high temperatures. Marty Mulrooney on FEATURE ARTICLE – Ashes… » Broken Sword… on FEATURE ARTICLE – Celebr… GAME NEWS - Blade Runner: Enhanced Edition Is Out Now.
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FEATURE ARTICLE - Celebrating 25 Years of Broken Sword With Charles Cecil, Managing Director of Revolution Software.INTERVIEW - In Conversation With Nicki Rapp (Lili, Psychonauts 2).INTERVIEW - In Conversation With Alexandra Boyd.GAME REVIEW - Crowns and Pawns: Kingdom of Deceit (PC).INTERVIEW – In Conversation With Jakub Dvorsky, Founder Of Amanita Design And Creator Of Machinarium Machinarium is still a great indie adventure game three years after release and should not be missed by point-and-click fans, whether they prefer gaming with a gamepad or mouse.
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So, is Machinarium (PSN) better than the PC person? Not quite – but it can certainly be considered its equal and offers the perfect opportunity for PlayStation 3 gamers to discover what all the fuss is about. Using a gamepad will never replace mouse controls of course, but the PlayStation 3 exclusive zoom feature is superb and actually adds to the experience of playing. It’s a great control scheme that, whilst not perfect, comes closer than most adventure games on consoles.Īmanita Design has described this version of Machinarium as the “ultimate version” of the game. The X button is the ‘use’ command and the Square button jumps the cursor directly to the inventory at the top of the screen. The shoulder buttons (L1/L2 and R1/R2) allow the player to zoom in – a new feature that is a fantastic addition. The right stick makes our robot hero extend his body up/down. The left stick moves the cursor and hotspots are ‘magnetic’ – this means the cursor will snap to areas of interactivity. They’ve been overhauled to work better with a gamepad (of course, it’s hard to improve on playing with a mouse) and the result is a surprisingly effective control scheme. So, what’s new for Machinarium on PlayStation 3? The controls. If you didn’t play the game upon release, you should check out AMO’s original review – the content is the same for all versions. In truth, not much has changed since Machinarium was released in 2009. The 2D graphics rival those of many big budget adventure games and the art design is second to none. For an indie game with a budget of $1,000, Machinarium is a visual delight. Thankfully, the game makes up for any frustrations with an abundance of charm. There is a hint system, but the developers don’t just hand it to you – you have to work for it every time by completing an arcade-style mini-game first. However, the game stumbles slightly whenever trial-and-error is involved – and the various slider puzzles, space-invaders style shoot-outs and fiendish locking mechanisms may put some players off entirely. Despite the high difficulty, most of the environmental puzzles are a joy to tackle and figure out. That isn’t to say that the puzzle design isn’t accomplished – it is. Machinarium isn’t quite your traditional point-and-click adventure game either – there is no dialogue to be found and the puzzles can often be downright fiendish. The music, which was written, composed, mixed and produced by Tomáš Dvořák, is a constant delight, setting the tone perfectly. The basic storyline of Machinarium plays second-fiddle to the experience of progressing throughout the unique world provided, soaking in a plethora of quirky sights and sounds.
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Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot-girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.”
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Amanita Design perfectly sums up the story of Machinarium with a single paragraph on its website: “Machinarium is our first full-length adventure game in which players take on the role of a robot who has been exiled to the scrap heap.